﻿/* Original source Farseer Physics Engine:
 * Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
 * Microsoft Permissive License (Ms-PL) v1.1
 */

using System.Collections.Generic;
using nkast.Aether.Physics2D.Collision.Shapes;
using nkast.Aether.Physics2D.Dynamics;

namespace nkast.Aether.Physics2D.Content
{
    public class BodyContainer : Dictionary<string, BodyTemplate> 
    {

    }
}
